"This document is a living agreement. If at any point the 'Rhythms' of the game shift into uncomfortable territory, we use a 'Pause' mechanic to adjust. We are here to tell a compelling, mature story together."
A Note From Brandon
In my books, I tell stories about worlds as flawed as our own. The Stormlight Archive includes characters and societies who are racist, classist, sexist, and xenophobic as a way to explore topics of oppression and marginalization. Showing different perspectives is challenging enough to do as the author of a novel, whose work can be reviewed and edited; it’s even trickier to handle in a game, where friends are improvising their dialogue and actions on the spot.
When it comes to covering difficult topics, I recommend treating the other people at your table with trust, sensitivity, and understanding. Listening is important. One player might want to use roleplaying as a chance to confront challenging themes, while another sees games as a chance to take a break from difficult topics. You can decide ahead of time, as a group, which aspects of the setting to emphasize, which to handle with care, and which you don’t want to include in your own campaigns. Discussing players’ preferences ahead of the game can help make sure everyone at the table has a great experience telling stories together.
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Content Warning (MATURE)
Themes: Deicide & Religion, Slavery & Social Hierarchy, Trauma & Mental Health
Cosmere campaigns are more philosophical and character-driven than standard dungeon crawlers. The setting explores characters gaining power through ordeals, biologically distinct races facing systemic oppression, a world built on dead gods, mortals ascending to divinity, and divine beings walking among mortals.
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This section lists OPEN (Expected Content)
- Abduction/Human Trafficking: Quests involving kidnapped citizens and slave trade networks across Roshar and Scadrial.
- Broken Heroes: Mechanics where trauma impacts gameplay and Spoilers
- Caste Systems: Lighteyes look down on darkeyes; strict distinctions between nobility and peasantry. Alethi hierarchy and social stratification are central themes.
- Divine Apathy: … have stakes in their own survival and cosmic conflicts rather than individual mortal welfare. and Spoilers
- Dungeon Horror: High claustrophobia in the chasms; encounters with chasmfiends; diseases and wounds impacting stats; and Spoilers
- Execution: Public executions and duels serve as plot points in Alethi culture.
- Gore & Body Horror: Shardblades sever the soul and leave limbs dead; Spoilers
- Religious Schisms: Violent conflict between Vorin sects, those who reject the Hierocracy's teachings, and Spoilers
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This section lists VEIL (Fade-to-Black):
Topics with a veil take place offscreen, if at all. Some veiled topics might “fade to black”—an upcoming event is hinted at, but then the metaphorical camera shifts to a different scene. Other veiled topics are only hinted at in past tense, perhaps as part of a backstory or historical event. Topics that someone veils shouldn’t be talked about in any specifics, and scenes with those topics should never be actively played out or central to the plot of the campaign.
- Addiction: Firemoss, alcohol, and other substances serve as coping mechanisms for poverty, shame and trauma. Drinking culture is prominent among soldiers and the lower classes, with nobility having colored liquors. Describe the aftermath or ritualistic nature of use—avoid graphic consumption details. and Spoilers
- Ritualistic Corruption: … and Spoilers
- Forced Bonding: This applies to NPCs only—the process is narrated at distance. and Spoilers
- Assassinations & Contract Killings: Treat with narrative weight; avoid graphic description of the act. and Spoilers
- Disciplining Slaves: Physical beatings, branding, or breaking of enslaved individuals (both parshmen and darkeyed slaves). Treat with narrative weight; avoid graphic description of the act.
- Identity Erasure: the descent should be treated with narrative distance to avoid depersonalization triggers around loss of self, memory, and emotion. and Spoilers
- Madness: Treat with narrative weight; avoid graphic description of the experiences. and Spoilers
- Psychological Torture: We describe the result—a broken character—not the torment itself. and Spoilers
- Ritual Sacrifice: We describe the result—not the graphic details. and Spoilers
- Self-Harm: … and Spoilers
- Sexual Stratification: Exploitation and power imbalances in lighteyed courts; intimacy as political currency. "You spend the night together" is standard; explicitly describing sexual acts is veiled.
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This section lists LINE (Hard Limit):
Topics with a line are completely off the table—lines that shouldn’t be crossed. Topics that someone has “lined” shouldn’t be acted out, described, alluded to, or otherwise included in gameplay. For example, a player might decide that harm to animals is a line; in this case, animals are never threatened during your sessions—and beyond that, your group also completely avoids any implication that animals might be harmed “off-camera.”
- Breeding Programs: References to breeding slaves (singers, darkeyes, or skaa) or eugenics experiments will be removed for tabletop etiquette.
- Bond Intimacy: A forced bond violates the deepest self. and Spoilers
- PC Enslavement: Forcefully enslaving a PC for extended periods removes player agency.
- Real-World Ableism: Using "madness" as a punchline without narrative weight. We treat cognitive strain with gravity. Supernatural madness is a cosmic affliction: Fantasy-induced madness (VEIL) must be portrayed as supernatural corruption with gravitas, never trivializing real mental health conditions. and Spoilers
- Real-World Blasphemy: Incorporating symbols or texts from real-world religions.
- Sexualized Rituals: While certain Cosmere cultures may have such practices in deep lore, explicit sexual rites will be removed for tabletop etiquette.
- Suicide as a Destination: While heroic sacrifice (Bridge Four charges, standing against impossible odds) is acceptable, suicide driven by hopelessness is not.
- Harm to Children: We generally keep child endangerment as a hard Line for tabletop etiquette, though protecting street children or orphans may be quest motivations.
- Real-World Slurs: Fantasy discrimination is a core Cosmere theme (Lighteyes vs. Darkeyes, human vs. singer, Terris vs. skaa), but using real-world racial slurs is a hard Line. Expect NPCs to react with in-universe terms (e.g., "darkweed," "parshman," "knobweed").
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